0.4.1 or 0.5.0 - Default to windowed mode, full screen mode with parameter "f". 0.4.0 - Holding left shift down to move objects on Y-axis. - Upgraded the AngelScript library to version 1.10.0 (patched). - Script API changes: - Added new math functions. - Added random number generator functions: initRandom, randomInt, randomDouble - Removed getGameApp(). - Changed all GameApp methods to global functions. - Removed getPhysicsWorld(). - Changed all PhysicsWorld methods to global functions. - Added const int SCRIPT_GAME_VERSION which all new scripts must declare to define which game version the script is written for. - Added getGameVersion and requireGameVersion so that scripts can in future react to usage of previous versions of game if they choose to do so. - Added getSize for PhysicsObject. 0.3.1 - Fixed bug with deleted objects staying in the physics model but being invisible. - Improved ragdoll joints. - Fixed box masses to be density based so that box size affects its mass for now. The mass used to be same light mass value for all boxes. - New objects are now created to the current camera lookat target. - Game is actually stopped if time runs out in the test level. 0.3.0 Initial test preview release. -- $Id: ChangeLog.txt,v 1.9 2004/12/23 21:09:07 tonic Exp $ $Revision: 1.9 $